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Pokémon Picross was first announced on a NovemNintendo Direct broadcast, with a worldwide release date set for the following month. The game also features a spending cap in which, if the player spends a certain amount of funds on Picrites, they will be able to receive additional Picrites for free. Clearing certain stage objectives also unlocks Mural Tiles, which contain individual Picross puzzles as part of a larger mural puzzle. In addition to purchasing them with Nintendo eShop funds, players can obtain Picrites by clearing certain objectives in each stage (such as using a particular Pokémon or beating the stage within a certain time limit), playing the Daily Challenge (which tasks players with clearing several smaller puzzles in quick succession), and unlocking certain achievements as they play. The game's freemium elements revolve around items known as Picrites, which are required to perform various actions such as unlocking new areas, increasing the number of Pokémon that can be set, opening up Mega Evolution and Alt World stages, and instantly restoring the Energy gauge (the latter of which is replenished over time).
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Each Pokémon has a cooldown period after their ability is used, and their ability may be limited to grids under a certain size, anywhere form 10x10 to 20x15 (the smallest and largest Pokémon puzzle sizes respectively). For example, Electric-type Pokémon can slow down the levels' timer, while Fire-types can automatically fill in certain areas of the grid in a cross-shape pattern. These Pokémon can be set before starting a puzzle and can utilise various abilities based on their type. In this a game a twist is added in which, when a puzzle is completed, players are rewarded with a Pokémon based on the puzzle they cleared. Pokémon Picross follows the typical format of nonogram puzzles, in which players must use numbers depicted on a grid to determine which sections to fill and not fill in. See also: Solution techniques of Nonograms